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CINEMA 4D R11 Quickstart –Modeling
Repeat this procedure to create another square on the top of the cube.
Create a HyperNURBS object using the top command palette and make the cube a sub-object of the HyperNURBS
object. This will serve to subdivide our polygon object without us having to subdivide the original mesh. (Select
the cube in the Object Manager and drag it onto the HyperNURBS object and let go when the little arrow points
down.) Select the cube in the Object Manager and alt+click on the HyperNURBS symbol. This will make your
cube a Child of the HyperNURBS object Your cube will now look like this: