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CINEMA 4D R11 Quickstart – Materials
Double-click on the dot again and it will turn green, which makes the objects visible again independent of the
visibility settings of any parent object. The dot directly below has the same function except that it affects the
rendering.
Once you have made the eyelids invisible and have rotated the view a little the eyeball should look as follows:
Switch the visibility of the HyperNURBS objects back by clicking again on the dots next to the object in the
Object Manager, making them gray. Click on the “Texture Tag“ at the right of the Object Manager next to the
object. It’s the material that we applied to the eyeball. You can recognize it in the mini preview of the texture
in the Object Manager.
Once you have selected it you will see its parameters in the Attribute Manager. Adopt the settings you see in
the next screenshot: