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CINEMA 4D R11 Quickstart – Materials
We have just aligned the texture on the eyeball mesh by changing the “Length X“ and “Length Y“ parameters.
The offset setting put the texture in the correct position. If you rotate your view again you will see that the iris
texture is positioned correctly.
Tip: If you want to undo an accidental change to the view just press “Ctrl+Shift+Z“. This function is useful if
you have inadvertently rotated the perspective view instead of the editor view. You can also select edit / undo
view in the main menu of the editor view.
Our eye may be able to look at us now but the eyelids still make it look a little too gray. We will change a couple
of settings that will give the eye a reptilian look.
Create a new material (Material Manager / File / New material) and double click the new material. This will open
a dialog window for the material where we can make the necessary changes to this material. Click on “Color“
in the material channel and copy the settings of in the following screenshot.
Click on “Color“ in the material channel and copy the settings in the following screenshot.