11.0

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CINEMA 4D R11 Quickstart – Lighting
CINEMA 4D offers three types of shadows: RayTraced (Hard)“ a shadow with sharp edges, “Shadow Maps
(Soft)“ – a shadow with soft edges and Area“ – a shadow that becomes softer the further it’s away from the
object, resulting in the most realistic shadow effect. Try the other two shadow types. Careful, the area shadow
can take a long time to render! The larger shadow map allows the shadow to be rendered more accurately.
The light’s cone is a little too small. We will change this as follows: Switch to the details menu in the Attribute
Manager and set the “Inner Angle“ to 30 degrees and the “Outer Angle“ to 100 degrees.
You will see the result in the editor right away. You can also edit the light’s cone by dragging the orange handles
(If your graphics card will support it you can set the editor’s display mode to “Enhanced Open GLwith activated
shadows. Generally speaking, OpenGL offers a much more precise depiction of your scene and gives you an
impression of how the shadows will fall).