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CINEMA 4D R11 Quickstart – Animation
The cone now knows that at frame / time 50 the top radius has to have a value of 200. All changes to this
attribute between frames 0 and 50 will be “interpolated”. Interpolated means that CINEMA 4D automatically
calculates the necessary values in between. This means the value at frame / time 25 of the animation will be
exactly 100 since half the time equals half the altered value of the attribute. The attribute’s value changes over
time – it has been animated.
Go back to frame 0. Set a key for the “Bottom Radius“ attribute. Go to frame / time 90. Reduce the number of
segments to 3 and set another key. Play the animation.
Now two of the cone’s attributes have been animated. One changes between frames 0 and 50 and the other
between frames 0 and 90. For an overview of the keys that have been set we us the timeline.
If the timeline is not yet visible, simply open it (window / timeline) or switch to the
predefined animation layout (window / layout / animation). In the timeline you can see the cone, its animated
attributes and the keys that were set.