11.0
57
CINEMA 4D R11 Quickstart – Animation
The cone metamorphosis now takes place in animated light. The color sliders change as the animation plays
and CINEMA 4D interpolates the colors between the keys that were set. Our animation is becoming more and
more interesting. That’s why we don’t want to see it from only one perspective, but we want to let a camera
fly around it.
Create a target camera (objects / scene / target camera). Rename the camera in the Object Manager to “Animated
Camera“.
A target camera differs from a normal camera in that it focuses on a specific object. This has the advantage that
the camera can be moved freely within a scene, without “losing sight“ of your targeted object. When a target
camera is created, it places with it into the scene an additional object, a Null Object named “Camera Target.
1“. This is the object upon which this camera is targeted by default. In this case we don’t need it because we
want to target the camera onto the cone. Delete the “Camera Target. 1“ in the Object Manager. Click on the
cross hairs next to the camera. Now drag the cone from the Attribute Manager into the “Target Object“ field
in the “Tag Properties“ below.