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CINEMA 4D R11 Quickstart –Animation
In order to view the scene from the new camera’s perspective simply switch to the camera “Animated Camera“
in the editor menu under “Cameras. The camera is looking at the scene from above but is not living up to its
name since it’s not animated yet. We would like to animate the camera along a circular path around the scene.
For this we will need a circle. Create a circular spline (objects / spline primitive / circle). Set the radius to 1000
and the plane to “XZ“. Set the spline’s coordinates to Y=20 so the circle is above the floor and angle the spline
a little by setting the P-angle to 30 degrees.
Now we have a circle that encompasses our scene – a track for our camera. We just have to tell the camera to
follow this circle. This is done with a special CINEMA 4D tag.
Using the right mouse button, click on Animated Camera“ in the Object Manager and select “CINEMA 4D Tags
/ Align to Spline“ from the menu that appears. A further tag will appear next to the camera.
This tag has a text field named “Spline Path“ in the Attribute Manager. Drag the circle from the Object Manager
into this text field.