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CINEMA 4D R11 Quickstart – Animation
Now the camera is positioned on the circular path. If we play the animation, though, we will be disappointed
because the camera doesn’t move even one millimeter. That’s because we haven’t yet told it to move along
the circular path. Make sure you set the animation back to 0 and the circle is the active object. In the Attribute
Manager under “Align to Spline“ you will see an attribute called “Position“ which is set to 0% by default. Set
a key for this attribute. Go to frame 90 and set this attribute’s value to 100%. Set another key and play the
animation.
The attribute Position determines how much of the path, in %, will be completed within a
given amount of time (frames). This means that the camera followed 0% of the path at frame
0 and 100% of the path at frame 90. It followed the entire length of the path once.
Make sure you set the animation back to 0. In the “Coordinates“ menu of the Attribute Manager, set a key for
the Y position.
Go to frame 90. In the editor, move the circular path up along its green Y-axis until the camera has a bird’s eye
view of the cone. Key the new Y position.
Now the circular path and the camera move together on the Y-axis in the course of the animation. With just a
few animated attributes we have managed to create a complex animation.