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CINEMA 4D R11 Quickstart – Multi-Pass Rendering
You use the Render Settings to determine what our final image will look like Everything from size, quality, single
image or animation can be set here. Render the image again in the editor window and take a closer look at the
result. You can see the cone’s edge behind the sphere. It looks a little pixelated. You can see a similar effect
along the edge of the sphere. This is called “anti-aliasing“. This term refers to how smoothly an edge has been
rendered.
Set Anti-aliasing to “None“ in the “Render Settings“.
The effect is much worse without anti-aliasing. You can plainly see pixelation along the left edge of the cone
now as well.
Set anti-aliasing to “Best“ and render the scene again. All edges have been rendered sharp as a knife.
To quickly check the scene you can leave the anti-aliasing set to None“ or “Geometry. “Nonerenders the
edges without anti-aliasing and very quickly. “Geometryrenders the image with sufficient smoothing and
offers a good compromise between quality and speed. You can select the best quality when you render the
final image. The “Filter” menu lets you select the type of anti-aliasing filter.
The Render Settings Transparency, Reflection“ and Shadowcan be defined according to how they are
needed. Remove the check mark next to the TransparencyFunction and render the scene. You will see that
the sphere is no longer transparent.