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CINEMA 4D R11 Quickstart – Rendering
If all you need is a quick preview of your animation you can save yourself the trouble of always opening and
changing the Render Settings by selecting the preview function (Render / Make a Preview). The settings used
here are kept to a minimum.
Of course the “Output“ and “Save“ settings depend on the requirements of your scene. If you render a single
image that will be printed with a resolution of 300dpi on a 8.5x11 size page you should render the image with a
resolution of at least 2550 x 3300. If you want to print the image in a picture size of 3x5, a render resolution of
1000 x 1500 will be more than enough. By the way, there are many services that will print your digital images.
Maybe you can send us your first CINEMA 4D work of art as a Holiday card!
Animation is a different story. The frame rate, which is also editable in the “Outputmenu of the Render
Settings, plays an important role in animation. The frame rate is the speed at which the animation plays. A frame
rate of 25 means that 25 images per second will be played. If you produce an animation for the European market
you will have to adhere to the PAL standard which uses an output size of 768 x 576 pixels and a frame rate of
25. If you produce a film the frame rate must be set to 24 and a much higher resolution that for television.
11. Quick Tutorial – Multi-Pass Rendering
As you have read in the previous chapter rendering can take up a lot of time. The last thing you want to have to
do is render a long animation a second time because you accidentally set a wrong property. Let’s say you look
at your film again the next day and realize the specular light on the sphere was set much too bright. Or worse,
you’re a 3D professional and a client is looking over your shoulder telling you he would rather have the pink
panther dove blue! Now you have to create a new texture for the character and render the entire animation
again – unless you had secretly activated Multi-Pass rendering. With the help of Multi-Pass rendering you can
place 3D objects in front of a real background (keyword: compositing) or you can use filters in post-production
to make the images more attractive. In this chapter we will show you how to use Multi-Pass rendering so we
can take away the hassle of clients who want you to make unexpected changes to a project ASAP.
Open the file QS_MultiPass.c4d“. The time slider is set to frame 15. We want to render this frame and
subsequently make changes to it using an image editing software. Open the Render Settings (Render / Render
Settings) and select Multi-Pass.