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CINEMA 4D R11 Quickstart – Tips & Tricks
2. Texture Window (UV-mesh Editor Window)
This is where you edit your UV-mesh. You can relax and restore your UV-mesh. If you use the UV-Manager’s
UV-tools you can watch how the texture relaxes. You can also watch the color application process in this
window, which will then be visible in the editor window right away.
3. UV-Manager
The UV-Manager lets you restore the UV-mesh using an algorithm. It recognizes layered polygons and
attempts to relax the UV-mesh for optimal placement over the entire surface and, if necessary, new
placement. All remaining “relaxation“ can be adjusted manually.
4. “Active Tool” Window
Differnt tabs display different brush types and their respective attributes as well as the UV Manager’s UV
tools.
5. Material Manager and Texture Layers
We’re sure we don’t have to say much about the Object Manager. It’s the same manager as in the CINEMA 4D
main program and lets you select the object to be edited or change its position in the hierarchy.<
This is the CINEMA 4D Material Manager with expanded functionality. This is where you will find your
textures with their respective layers. If needed, you can paint in several layers at once (for example color and
Bump channels). To do this simply select the texture to be painted and the respective layer and start painting.
6. Command Palette
The command palette contains the Paint Wizard, the Projection Painting and many other tools (that youre
probably used to using with 2D paint programs). The BodyPaint 3D Wizard eliminates the need to manually
create a texture including the UV-mesh. It also calculates the texture size and channels. Without these
bothersome preparations you can begin painting right away.