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CINEMA 4D R11 Quickstart – BodyPaint 3D
Aside from the fact that you will never have a need for a cone with a white mark on it, this simply demonstrates
how BodyPaint 3D works.
Now we’ll get to the heart of this tutorial. Open the file “QS_BP3D_Startl.c4d”. Say hello to Claude, our guinea
pig for the day. In the course of this tutorial we will alter the color of his right eyelid a little and apply a bump
layer in elephant-look to his skin.
Select the predefined standard layout “BP UV Edit“ at the top and to the left of CINEMA 4D’s main editor
window. Click on the BodyPaint 3D Wizard Icon so we can make the necessary preparations to the texture.
Click on “Deselect All“ in the window you just opened and apply a white check mark to the “eyelid right“ object
only.
We have just determined that a texture should be created only for the right eyelid object. Click on “Next“. Leave
the settings in the next window the way they are. The selection “Single Material Mode“ would create a texture
for each object individually. If the box is not checked all objects will share one texture surface. Click on “Next“
again. In the next window check the bump channel. The color channel is selected by default. You can double
click the little gray boxes next to each texture channel and assign each channel a base color.