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CINEMA 4D R11 Quickstart – BodyPaint 3D
The individual UV-mesh polygons of these eyelid edges take up less texture area than the rest of the polygons.
That’s why a texture placed into the bump channel appears larger in these places (photograph of elephant skin,
for example). We can do without this, though, since we are painting our own skin structures onto the surfaces
and not using an existing texture. We can counter any distortion we encounter when painting manually by using
“Projection Painting“. The stroke will maintain its width no matter how the polygon is spread over the mesh.
Move and zoom the editor window view until Claud’s right eyelid fills the view.