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HAIR
First, open the le QS_Hair.c4d.
HAIR can be applied to either an entire object or a polygon selection only. Since we want to give Hairbert’s
face a different fur than the rest of his body we will only select those polygons to which ourrst fur type (long
fur) should be applied. Go to the Object Manager and select the Bear_mesh object. Make sure the Use Polygon
Tool is active in the Mode Palette at the left of your interface. In our example the corresponding polygons
should already be selected. All polygons onto which long fur should be placed on Hairbert’s body will be
highlighted by the orange selection. Select Simulate / Hair Objects / Add Hair in the CINEMA 4D main menu.
Subsequently, the guides we mentioned at the start of this tutorial can be seen protruding from Hairbert’s
body.