14.0
100
HAIR
If you play the animation now you will see how the hair is pulled down by the gravity (to make the animation
of the Guides visible, make sure that the Hair object is selected in the Object Manager).
Stop the animation before it reaches frame 100 to prevent the calculation from starting anew. Alternately
you can start the Dynamics calculation in the HAIR object by pressing the Relax button in the Dynamics tab’s
Animation group (Click this button after the animation has been set to frame 100).
In order not to lose this state we have to tell HAIR that this should be our new initial state. Simply setting the
animation back to frame 0 will set the calculation back to its original state and Hairbert would again look like
a porcupine in shock.
To prevent this from happening select Simulate / Hair Edit / Set As Dynamics in the main menu. Now we can
cut and style Hairbert’s fur.
Switch to the left view (by pressing F3) in the editor window and activate the Cut tool (Simulate / Hair Tools /
Cut). Next, deactivate Visible Only in the Attribute Manager to make sure hair that is not visible will be cut as
well. Now set Form to Circle and let’s start cutting.