14.0

128 Sculpting - New in R14
To begin sculpting we must first select and subdivide the object. Click on the Objects tab at the right of the
Object Manager.
Select the object ‘headin the Object Manager. Make sure that you are in Use Model mode in the left Icon
Palette. If not still there, switch back to the Sculpting Layers tab in the Object Manager.
Next, click on the Subdivide button 6 times. The rst click transforms the polygon object into a Sculpt object
and automatically assigns a Sculpt tag to the object. The first click will give the mesh a sculpting Level of 0.
Each additional click will subdivide the mesh further. After 6 clicks your mesh should have a Subdivide level of
5 (the Subdivision level is displayed in the Sculpting Layers tab’s Level eld). Although the wire frame display
is useful for polygon modeling it can be a hindrance for sculpting because of the high level of subdivision. To
make the surface visible, select the Pull brush and press the W key on your keyboard. This will disable the
wire frame display. Any brush stroke we make can be undone by simply selecting Undo. Generally speaking,
a graphics tablet is better suited for sculpting than a mouse because it lets you control your strokes more
precisely.