14.0

23Lighting
Reduce the Intensity in the General menu to 40%.
This area light illuminates the gure from a different angle and softens the contrast somewhat. It won’t cast a
shadow since this would cause crossing of the shadows and make the object look bad.
The scene is now pretty evenly lit, but we want to give it a little more pep. Create another light source, name it
Color and, in the Attribute Manager, set its type to Innite. Set its color to turquoise and set its H angle to -160.
The position of an innite light is irrelevant since it always lights your scene in the direction of the Z axis. This
is why we will leave it at the point at which it was created. It gives our Amphibian an interesting color edge and
sets him off of the background a little.
Your scene’s mood can be changed by simply changing the color of some of the lights used.