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27Lighting
Even mail order catalogs can be a great source of information on how an object is supposed to look.
Textures are all over the Internet as well. Note that almost all image are copyright protected and cannot be
used commercially. Taking your camera and photographing textures yourself is even better. Inspiration is
everywhere. You can build your own texture archives in no time.
Try to get away from the technical point of view. Learning a software is only a matter of time. A good 3D artist
has the ability to use software as a tool that helps him realize his ideas. The real creativity lies with the idea,
not the software. So when you create your next scene don’t worry so much about creating the perfect object.
Concentrate rather on how you can make a harmonious composition with this object with a fitting theme
and proper lighting. Also, think about the message you are trying to send to the viewer. The same goes for
animators. A technically perfect animation is a great achievement but it will put your audience to sleep if the
concept is bad. It’s not so bad, on the other hand, if your animation is a little bumpy and imperfect but your
story touches the viewer.
We hope this manual will help you master the technical part of 3D graphics. What you do with what you’ve
learned is in your hands.
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