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AutoRigger and CMotion
You can modify the visible state of the rig’s components in the Attribute Manager’s Display tab. Select the
Character object in the Object Manager and switch to the Attribute Manager’s Display tab. Here you will nd
several options for displaying the rig’s components. The Viewport options affect the character’s rig in the
Viewport and the Managers options dene how the character’s rig is displayed in the Object Manager. First,
select Controllers from the Manager menu’s Object Manager setting. Now only these Controllers will be visible
in the Object Manager, i.e. the objects that are used to control the character.
Creating a Simple Walk Animation
We have now prepared our character so it can be animated. Select the Character object in the Object Manager
and switch to the Object tab’s Animate menu in the Attribute Manager. Click on the Add Walk button at the
right. This will assign a CMotion object to the Character object, which lets you generate cyclical animations or
movements such as a walk cycle. To do so, select the Character object’s CMotion object in the Object Manager
and take a look at its properties in the Attribute Manager’s Object tab.