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Cloth
These polygons will serve as the T-shirt’s seam. The Cloth engine will do this for us as well. Select Seam Polys
in the Dresser menu and set it to Set. The seam is still a little too wide. Click on Dress-O-Matic and look what
happens with the T-shirt.
The seam will be pulled together in accordance to the Width value. It doesn’t necessarily match the shape
of the character’s body, though. The Steps value determines how exact this t will be. After setting the Init.
State, click on Relax.
Now other forces, such as gravity, will have an effect on the T-shirt which makes it sag on the character’s
shoulders.
Place a Cloth NURBS into the scene (Simulate / Cloth / CNURBS). Make the T-shirt a child of this object.