14.0

90
Cloth
Cloth NURBS acts similar to a HyperNURBS object: it smooths the geometry which was subordinated to it
but with a slightly different algorithm which works better for cloth objects. Additionally, a thickness can be
specified for Cloth NURBS fabric objects.
Set the Thickness to 1 or 2 in the Attribute Manager and the subdivision to 0. Create a HyperNURBS object
and make the Cloth NURBS object to a Child object of this HyperNURBS object. Now the Cloth NURBS object
will concentrate on the thickness of the cloth and the HyperNURBS object will take care of the T-shirt’s edges.
The character should be clothed now. Of course there is still some ne-tuning necessary to make the T-shirt
behave properly in an animation. As you can see, though, the rst steps werent that difcult.