16.0
Table Of Contents
101HAIR
To prevent this from happening select Simulate/Hair Edit/Set As Dynamics in the main menu. Now we can cut
and style Hairbert’s fur.
Switch to the left view (by pressing F3) in the editor window and activate the Cut tool (Simulate/Hair Tools/
Cut). Next, deactivate Visible Only in the Attribute Manager to make sure hair that is not visible will be cut as
well. Now set Form to Circle and let’s start cutting.
To cut Hairbert’s hair simply click and drag over the blue tips of his hair. Cut his hair as shown in the screenshot
below:
Switch to the front view in the editor window so we can trim and style the hair on Hairbert’s chin a little.
Activate the Brush tool (Simulate/Hair Tools/Brush). Activate the Collisions setting (one of the Brush tool’s
most important settings (Options tab)) and set Coll. Radius to 1 cm. Doing so will prevent the hair from
penetrating Hairbert’s skin when brushed. Leave the Deactivate Visible Only option disabled here as well.
Switching views as needed in the editor view can be very helpful when brushing or styling hair. To brush hair,
simply click and drag over the blue hair tips. The guides possess their own HAIR IK which ensures hair-like
behavior when the hair is styled. To create our fur we will need to pull the guides out a little and curl them up
slightly at the tip. Take a look at the following screenshots to get an idea of what we mean.