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Table Of Contents
105HAIR
Select the Clump channel and change the settings to match those in the next image:
Render the scene again. The result should look like this:
So what’s left to do? Right, Hairbert’s face still needs some hair. As mentioned at the beginning of this tutorial,
we will apply a different type of fur to Hairbert’s face. This time it will be even easier to apply! Again, we have
pre-selected the polygons for you to which this fur will be applied.