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Table Of Contents
135Sculpting
This completes our turtle’s sculpted head! Baking an object that contains objects with millions of polygons
can reduce the number of polygons to a manageable amount and will produce exactly the same result for
rendering! Baking generates Displacement and Normal textures that, simply put, subdivides the geometry
during rendering and lets you work with low-res objects in the Viewport while maintaining filigree details for
rendering. Baking will not affect the sculpted surfaces. To bake your object, click on the Bake Sculpt Object in
the Sculpt Palette and use the settings shown in the next image:
After all settings have been made, click on the Bake button. Before rendering the Project, make sure that the
original object is hidden so you don’t end up rendering both the high-res and the low-res object at the same
time.
Even though this tutorial used an existing object as a basis for sculpting, you can also begin with a simplesphere,
for example, and create fantastic objects using the Sculpt tools in CINEMA 4D. After making the sphere, or any
other Primitive, editable (C key), there’s practically no limit to what you can sculpt.