16.0
Table Of Contents
23Lighting
Since the brightness of the lights in the scene is additive, we must dim the brightener a little.
Reduce the Intensity in the General menu to 40 %.
This area light illuminates the figure from a different angle and softens the contrast somewhat. It won’t cast a
shadow since this would cause crossing of the shadows and make the object look bad.
The scene is now pretty evenly lit, but we want to give it a little more pep. Create another light source, name it
Color and, in the Attribute Manager, set its type to Infinite. Set its color to turquoise and set its H angle to –160.
The position of an infinite light is irrelevant since it always lights your scene in the direction of the Z axis. This
is why we will leave it at the point at which it was created. It gives our Amphibian an interesting color edge and
sets him off of the background a little.
Your scene’s mood can be changed by simply changing the color of some of the lights used.