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Table Of Contents
27Lighting
• Textures are all over the Internet as well. Note that almost all image are copyright protected and cannot be
used commercially. Taking your camera and photographing textures yourself is even better. Inspiration is
everywhere. You can build your own texture archives in no time.
• Try to get away from the technical point of view. Learning a software is only a matter of time. A good 3D
artist has the ability to use software as a tool that helps him realize his ideas. The real creativity lies with the
idea, not the software. So when you create your next scene don’t worry so much about creating the perfect
object. Concentrate rather on how you can make a harmonious composition with this object with a fitting
theme and proper lighting. Also, think about the message you are trying to send to the viewer. The same
goes for animators. A technically perfect animation is a great achievement but it will put your audience
to sleep if the concept is bad. It’s not so bad, on the other hand, if your animation is a little bumpy and
imperfect but your story touches the viewer.
• We hope this manual will help you master the technical part of 3D graphics. What you do with what you’ve
learned is in your hands.
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