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BodyPaint 3D
Here you see one of the two standard layouts: BP UV Edit. The second layout (BP 3D Paint) is set up in a similar
fashion, only without the UV-mesh editor window which gives you more room in the editor window to paint.
1. Viewport
Here you can see the object you will be painting. You can rotate, move and zoom the window as needed. The
RayBrush mode lets you paint directly onto the object in the rendered version of the view. This gives you
control over the amount of color applied and can see right away how a new color looks on the object.
2. Texture Window (UV Mesh Editor Window)
This is where you edit your UV-mesh. You can relax and restore your UV-mesh. If you use the UV-Manager’s
UV-tools you can watch how the texture relaxes. You can also watch the color application process in this
window, which will then be visible in the editor window right away.
3. UV Manager
The UV-Manager lets you restore the UV-mesh using an algorithm. It recognizes layered polygons and attempts
to relax the UV-mesh for optimal placement over the entire surface and, if necessary, new placement. All
remaining relaxation can be adjusted manually.
4. Attribute Manager Window
Different tabs display different brush types and their respective attributes as well as the UV Manager’s UV
tools.
5. Object Manager, Material Manager and color settings
The Object Manager, Material Manager and Color Manager are tabbed in the lower left corner of the interface.
As in the standard layout, the Object Manager displays all the objects in your scene.
The Material Manager in this layout has expanded functionality, allowing you to manipulate individual material
layers and paint on multiple channels at once.
Within the Color Manager, you can set up the color or texture that you’d like to paint within each channel.
6. Icon Palette
The command palette contains the Paint Wizard, the Projection Painting and many other tools (that you’re
probably used to using with 2D paint programs). The BodyPaint 3D Wizard eliminates the need to manually
create a texture including the UV-mesh. It also calculates the texture size and channels. Without these
bothersome preparations you can begin painting right away.