16.0
Table Of Contents
34
BodyPaint 3D
The individual UV-mesh polygons of these eyelid edges take up less texture area than the rest of the polygons.
That’s why a texture placed into the Bump channel appears larger in these places (photograph of elephant
skin, for example). We can do without this, though, since we are painting our own skin structures onto the
surfaces and not using an existing texture. We can counter any distortion we encounter when painting
manually by using Projection Painting. The stroke will maintain its width no matter how the polygon is spread
over the mesh.
Move and zoom the editor window view until Claude’s right eyelid fills the view.