16.0
Table Of Contents
54 ProjectionMan
This is a very simplified version of a city scene in which a camera is animated to move in slightly to the
buildings. Play the animation once (small green arrow below the Viewport). You can see how the angle of view
changes. In traditional matte painting we would have a simple zoom in which the angle of the front building
would not change in relation to the others. Our buildings, however, still need to be textured. Each building
could be textured individually (which would normally not be much work for just three objects) or you can
use ProjectionMan (e.g. if you had five hundred buildings staring at you waiting to be textured). Our scene
contains two cameras. In order for ProjectionMan to be able to open Photoshop, the correct path to the
Photoshop executable file must be entered in CINEMA 4D. Open the CINEMA 4D ProjectionMan preferences
menu (main menu: Edit/Preferences/ProjectionMan). Enter (or navigate to) the location of the Photoshop.exe
file on your computer. Let’s take a closer look at our scene.
The first camera (Camera projection) is the camera that ProjectionMan will use to project a painted image
onto the surfaces of the buildings.
The second camera (Camera animation) is the camera through which we just viewed the animated approach
to our buildings. We must now let ProjectionMan know which objects it should use for the projection. And this
is how it’s done:
Make sure you return your animation to frame 0. Select Window/ProjectionMan from the main CINEMA 4D
menu. In the window that opens, select all three cube objects and drag them onto the Camera projection
object above (same window). Select Coverage Render from the selection menu that opens.
Enter the location to which you want to render the .psd file and click on OK. Confirm the prompt that follows
with Yes.