16.0

56 ProjectionMan
We are now in the material’s Luminance channel. Click on the small triangle next to the Texture parameter and
select Reload Image. This updates the texture and includes the changes we just made in Photoshop. Now close
the Material Manager and your scene should look like this:
Play the animation. As you can see, ProjectionMan projects the texture correctly onto all three buildings
throughout the animation – and that without having to texture each individual object.
Now we will take ProjectionMan a step further and add a few windows to the side of our buildings. Normally,
painting windows onto the surfaces at these angles would be quite difficult but all we have to do here is add a
camera to project the desired image information onto the correct surfaces.