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Sketch and Toon
Even though all figures have the correct filling each of the two front figures has assumed the contour style of
the figure behind it. We will deactivate the contour rendering for these two objects completely. Select Whimp_
front and Whimp_middle in the Object Manager and select Tags/Sketch Tags/Sketch Render. Deactivate Allow
Lines in the Attribute Manager.
We’ve done it! Three objects, each with completely different render styles coexisting peacefully in the same
scene.
4. Tips and Tricks
• Sketch and Toon offers several levels of control. If you are taking your first steps with this tool and are a
little overwhelmed by the countless buttons and sliders simply set the level of control to Easy (either in the
Render Settings or in the sketch material attributes). Several functions will then be hidden. Once you feel
more comfortable with Sketch and Toon (which shouldn’t take too long after having completed this tutorial)
you can move to the next level.
• The time it takes to render a Sketch and Toon scene depends on the size and/or complexity of your scene.
If it takes too long, check for objects in the scene that can excluded from the rendering process using tags.
Lowering the anti-aliasing quality (contour smoothing) can speed your rendering up as well. Make use of
Sketch and Toon’s flexibility. You can assign different styles to visible and invisible lines, just as you can
assign a different style to individual objects in your scene. The combination of standard rendering and
Sketch and Toon can result in especially spectacular images.
• Use the countless presets, especially in the beginning, to give yourself a good working knowledge of Sketch
and Toon. If you find a preset that you really like, examine it closely and see what all it can do when you apply
your own settings. This is the best way to find out how Sketch and Toon ticks.