16.0

74 AutoRigger and CMotion
3. Working with the Auto Rigger and CMotion
Creating the Basic Rig
Character rigging for 3D animation is one of the most complex and difficult disciplines in the field of 3D
graphics. There is still no one-stop solution available but with CINEMA 4D R15, rigging and animating
characters is no longer a book with seven seals. Several new functions and tools have been added that make
working with characters much easier!
Preparation
Start CINEMA 4D and make sure you are using the Standard layout for the GUI. Open the scene, MaxonMan.
c4d, which contains the character mesh that we will rig in the course of this tutorial and animate using CMotion.
To make working with the character easier we should hide all other objects in the Project. To do so, hide the
Environment object in the Object Manager (click on the small circles next to the Environment object in the
Object Manager until they are red). Now only the character will be visible in the Project. It’s also a good idea to
set your Viewports up so you have a front, side and top view of your character in addition to the perspective
view. The Viewports have already been set up correctly for this tutorial so we can get started more quickly.
What we will do first is put the new character system in place. Select Character from the Character menu. A
symbol with the same name will appear in the Object Manager. The newly created object will appear as a gray
arrow in the Viewport.