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82 Pose Morph
4. Quick Tutorial: Pose Morph
The Pose Morph tool is a powerful tool for mixing Joints, points, UVs, parameters, User Data and much more
by morphing between states (e.g. size, position, rotation) using sliders. Using Pose Morph is as easily as it is
logical.
Open the file QS_Maxon_Head_start.c4d.
We will use Pose Morph to change the facial expression of our friend in the image above from friendly and
unassuming to consternated and silly.
Right-click on the Head object and select the Pose Morph tag from the Character Tags menu. Select the tag
in the Object Manager and activate the Points option in the Attribute Manager. An initial Pose (Base Pose)
will automatically be created. The Base Pose (displayed in the Poses list) is the state in which the points are
positioned at the moment the Pose Morph tag was applied. This list element should not be modified because
it represents the initial state for all subsequent morphs - all morph poses will reference this initial state.
Therefore, make sure this element is not selected (active) when modifying the object.
To start modifying the object, select the element Pose.0. Normally you would have to switch to the Point tool
but we have already taken care of this step for you.
At the right of the Head object in the Object Manager are three tags, each with three orange dots. Double-click
on the tag farthest to the left.