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Pose Morph
The pre-defined points will automatically be selected and CINEMA 4D will automatically be switched to Point
mode. In our example, the points that affect the eyebrows will be selected. Move these points downward,
slightly to the rear and rotate them slightly (To drag the eyebrows farther down for a “mean” look, the points
at the end of each eyebrow must be deselected and each eyebrow rotated separately. For our tutorial, however,
we can simply drag all points downwards simultaneoulsy.). If the eyeglasses get in the way, simply turn off
their display in the Object Manager. When finished, your object should look like the one below:
Tip: The axis orients itself according to all selected points as a whole, which can lead to unwanted rotations.
Hence, it is sometimes easier to use the World axis when rotating selected points. To do so, select the desired
function (Move, Scale, Rotate) and set Axis to World in the Attribute Manager’s Modeling Axis tab.
With the Pose Morph tag selected, click on the Add Pose button in the Attribute Manager to define additional
poses for the mouth and tongue, for example (these points are also pre-defined in the Object Manager).
Simply double-click on the respective icon (with three orange dots).