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97HAIR
3. Quick Tutorial: Fur
Our volunteer, Hairbert, is only a few mouse clicks away from becoming his warm winter fur. He may look a little
pitiful without his fur but his simple construction will make our work that much easier.
First, open the file QS_Hair.c4d.
HAIR can be applied to either an entire object or a polygon selection only. Since we want to give Hairbert’s face a
different fur than the rest of his body we will only select those polygons to which our first fur type (long fur) should
be applied. Go to the Object Manager and select the Bear_mesh object. Make sure the Use Polygon Tool is active in
the Mode Palette at the left of your interface. In our example the corresponding polygons should already be selected.
All polygons onto which long fur should be placed on Hairbert’s body will be highlighted by the orange selection.
Select Simulate/Hair Objects/Add Hair in the Cinema4D main menu. Subsequently, the guides we mentioned at the
start of this tutorial can be seen protruding from Hairbert’s body.