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Table Of Contents
100 HAIR
If you play the animation now you will see how the hair is pulled down by the gravity (to make the animation of the
Guides visible, make sure that the Hair object is selected in the Object Manager).
Stop the animation before it reaches frame 100 to prevent the calculation from starting anew. Alternately you can
start the Dynamics calculation in the HAIR object by pressing the Relax button in the Dynamics tab’s Animation group
(Click this button after the animation has been set to frame 100).
In order not to lose this state we have to tell HAIR that this should be our new initial state. Simply setting the anima-
tion back to frame 0 will set the calculation back to its original state and Hairbert would again look like a porcupine
in shock.