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110 MoGraph
2. General Information / Interface
MoGraph can be accessed in the Cinema4D main menu.
In most cases, a Cloner object will be required in order to create a MoGraph scene. The Cloner object contains all
functions required for the creation and depiction of clones. The Cloner object is then augmented by the various
MoGraph Effectors. Below is a sampling of Effectors and how they work:
Delay Effector
Use the Delay Effector to delay any action or keyed animation of a cloned object (see chapter 5, Tips and Tricks).
Shader Effector
The Shader Effector analyses textures or shaders applied to clones and uses their height and depth information to
deform the clones’ surfaces. For example, a noise shader, including its gray scale values, can be loaded into a Shader
Effector and subsequently be animated. This animation will then affect the clone onto which it is applied.
The following two screenshots show a clone with and without a Shader Effector with an animated noise shader
applied.