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114 MoGraph
3. Target Effector
In this tutorial we will show you how to achieve fantastic results with just a few clicks of the mouse. MoGraph has
been designed to quickly master tasks that, until now, either took hours to complete or simply were not possible.
For example, the Target Effector: How would you animate 1 000 clones that follow a target object without the use
of MoGraph? Well, we won’t waste any time trying to answer that question. Instead, we will show you how easily
it can be done using MoGraph.
We will require the following items for our scene:
• Cloner object
• Target Object (a simple parametric object)
• Target Effector
• Primitive (the object to be cloned)
All we need for this tutorial is these four simple items – MoGraph will do the rest. All you have to do is be creative
(as you surely always are...).
Create a Cloner object (main menu: MoGraph/Cloner) and a cube (main menu: Create/Object/Cube).
The cube will serve as the object to be cloned and will be made a child of the MoGraph Cloner object in the Object
Manager. Before this happens, though, the cube has to be resized. Set the size of the cube in the Attribute Manager
at the bottom right to: X = 4 cm; Y = 1 cm; Z = 4 cm. Once the cube has been rescaled you may have to zoom in to
the cube a little to get a better view of your scene. In the Object Manager drag the Cube object onto the MoGraph
Cloner object. This will make the cube a child of the Cloner object and simultaneously tell the Cloner object to affect
the cube.
If you didn’t zoom in too far you will see that two additional cubes have been created (you may have to adjust your
editor window to see the cubes). These cubes are located above the original cube, with relatively large intervals bet-
ween them. This interval represents the default interval the Cloner Object applies. Since we will be creating a surface
comprised of many cubes we will now adjust the Cloner object’s settings accordingly.
Select the Cloner object in the Object Manager and take a look at its editable settings in the Attribute Manager
below. You will see that the Cloner object’s Y-value is set to 50 m, but we need our clone to move in the Z and X
directions. Set Mode from Linear to Grid Array at the top of the Attribute Manager. The clones will now be arranged
into a cube. To flatten our arrangement of clones we will now set the Count’s Y-value to 1. Your scene should now
look like this: