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119MoGraph
4. Quickstart Tutorial: MoDynamics
Simply linking any given object with a Cloner object in conjunction with a single Dynamics Body tag is enough to
create an interesting, dynamic movement. It‘s easy to get caught up in experimenting with the various parameters
to see how the movement is affected. The Dynamics functionality requires only very basic knowledge of Cinema4D
and physics in general to be able to create impressive effects. In this tutorial we will briefly explain how this very
powerful tool works.
The first step in creating an animation using MoDynamics is to make any given object a Child object of a Cloner
object. To get an impression of how easily and quickly MoDynamics can be used to affect objects, open the
file QS_eggloop_final.c4d from the Quickstart Tutorial folder (located on your installation USB stick or online at
www.maxon.net for download).
The animation used for this tutorial demonstrates clearly how precisely the Dynamics calculations work. Each time
the animation is played, each individual egg will have the exact same motion and collide with the same objects in
exactly the same manner. This is very useful when placing cameras, for example, because the animation will always
remain the same. You can, however, still modify settings to modify the animation, if desired. For this tutorial we will
keep the settings as they are so we can better introduce you to the basic workings of MoDynamics.
Open the file QS_eggloop_start.c4d. This scene is similar to the previous one but is somewhat simplified. You will be
surprised at how easily it is to get the ball (or in our case egg) rolling with MoDynamics. Select the egg object in the
Object Manager and, while pressing the ALT-key, call up the Cloner object from the MoGraph menu (main menu).
By simultaneously pressing the ALT-key our object will automatically be made a Child object of the Cloner object.
We now have to modify some settings for the Cloner object.
Select the Cloner object in the Object Manager and set Mode from Linear to Radial in the Attribute Manager. This
will arrange the objects in a circular manner. However, the orientation must still be modified. To do so, set Plane
from XY to XZ. Count and Radius are set to 5 and 50 centimeters, respectively. For our scene, however, we need to
change these values to 12 and 1000.