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Table Of Contents
128 Sculpting
Open the file ‘Sculpting_Turtle.c4d’.
At the top right of your interface, select Sculpting from the Layout drop-down menu.
To begin sculpting we must first select and subdivide the object. If you begin by creating a parametric primitive (cube,
torus, etc.) you must make it editable before proceeding. This can be done by clicking on the Make Editable icon or
by pressing the „c“ key.
Click on the Objects tab at the right of the Object Manager.
Select the object ‘head’ in the Object Manager. Make sure that you are in Use Model mode in the left Icon Palette.
If not still there, switch back to the Sculpting Layers tab in the Object Manager.
Next, click on the Subdivide button 6 times. The first click transforms the polygon object into a Sculpt object
and automatically assigns a Sculpt tag to the object. The first click will give the mesh a sculpting Level of 0.
Each additional click will subdivide the mesh further. After 6 clicks your mesh should have a Subdivide level
of 5 (the Subdivision level is displayed in the Sculpting Layers tab’s Level field). Although the wireframe dis-
play is useful for polygon modeling it can be a hindrance for sculpting because of the high level of subdivision.
If the polygon object‘s wireframe obstructs the view of the Sculpt object, select the Pull brush and press the W key
on your keyboard.