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Table Of Contents
135Sculpting
This completes our turtle’s sculpted head! Baking an object that contains objects with millions of polygons can reduce
the number of polygons to a manageable amount and will produce exactly the same result for rendering! Baking
generates Displacement and Normal textures that, simply put, subdivides the geometry during rendering and lets
you work with low-res objects in the Viewport while maintaining filigree details for rendering. Baking will not affect
the sculpted surfaces. To bake your object, click on the Bake Sculpt Object in the Sculpt Palette and use the settings
shown in the next image:
After all settings have been made, click on the Bake button. Before rendering the Project, make sure that the original
object is hidden so you don’t end up rendering both the high-res and the low-res object at the same time.
Even though this tutorial used an existing object as a basis for sculpting, you can also begin with a simplesphere,
for example, and create fantastic objects using the Sculpt tools in Cinema4D. After making the sphere, or any other
Primitive, editable (C key), there’s practically no limit to what you can sculpt.