19.0
Table Of Contents
20
Lighting
Now our light source has been transformed to a spot. A spot acts like a flashlight. Cinema4D offers spots with
square and round cones of light. This cone is visible in the editor and can be manipulated. Now we will aim the spot
at our figure.
Position the light at the following coordinates in the Attribute Manager:
X= 300
Y= 580
Z= -300
at an angle of
H= 45
P= -45
degrees (enter the values and click on the Apply button).
Render the scene (Cmd/Ctrl + R).
The light now falls at an angle onto our object (If this is not visible in the Editor it may be due to the fact that your
display mode is set to Quick Shading (uses a single default light source) instead of Gouraud Shading (uses all scene
lights)). Of course the exact position of the light is strongly dependent upon the camera’s angle. Unfortunately the
light is not casting a shadow, letting the figure look like it’s floating. Cinema4D’s lights have an advantage over real
light in that you can choose which kind of shadow, if any, they should cast – a plus for any studio photographer.
In the General menu of the Attribute Manager, set the light’s shadow to Shadow Maps (Soft). We don’t want the
shadow to be completely black so we’ll make it a little transparent.
In the Shadow menu, set the shadow density to 50 %. Select 1000 x 1000 as the shadow map. Render the scene.