19.0

24
Lighting
That completes our classic 3-point lighting arrangement. Now the real work starts. If the scene has a background,
which is often the case, it will have to be lit as well. With the proper use of omni lights details in the scene can be
brought to light very nicely. But don’t overdo it. With good lighting, less is often more. Only add lights when neces-
sary and if the scene can actually benefit from them. Two more tips before we end: If you have several lights in a
scene and are not sure which light is lighting what, simply turn off (green check mark) all other lights in the Object
Manager. The light which remains will be the only one visible.
One trick you can use while aiming lights is to view the scene from the perspective of the light. Select the desired
light in the Object Manager and activate Set Active Object as Camera in the editor views Cameras menu. Selecting
this option lets you view the scene from the point of view of an active object, in our case the light. Moving the editor
view will automatically change the position of the light when in this mode. This way you can see how the change of
position of the light affects the lighting of the object in real-time (Gouraud Shading must be active in the editor view).
Once you have reached the desired angle and position you can return to the editor view by selecting Use Camera/
Default Camera from the Cameras menu.