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BodyPaint 3D
Using the UV-tools you can relax and stretch your UV-mesh, no matter how complex it is. Put simply, a UV-mesh is a
second impression of a polygon mesh that projects the texture onto a polygon object. The days of 2D texturing are
over and you can finally concentrate on whats important in texturing: creativity. Everything that took up so much
time with 2D texturing is now done by BodyPaint 3D and you can deliver your projects faster. Lets move to the user
interface (BodyPaint 3D is a component of Cinema4D and can be activated by simply selecting BodyPaint 3D from
the Cinema4D Layout menu at the top right of the GUI).
2. General Information / Interface
First take a look at the screenshot below:
5. Object Manager
and color settings
4. Attribute Manager Window
1. Rendered Viewport
6. Icon Palette
(modes)
2. Texture Window
(UV Mesh Editor Window)
3. UV Manager
© model by Chris Korn