19.0

30 BodyPaint 3D
Here you see one of the two standard layouts: BP UV Edit. The second layout (BP 3D Paint) is set up in a similar fashion,
only without the UV-mesh editor window which gives you more room in the editor window to paint.
1. Viewport
Here you can see the object you will be painting. You can rotate, move and zoom the window as needed.
2. Texture Window (UV Mesh Editor Window)
This is where you edit your UV-mesh. You can relax and restore your UV-mesh. If you use the UV-Manager’s UV-tools
you can watch how the texture relaxes. You can also watch the color application process in this window, which will
then be visible in the editor window right away.
3. UV Manager
The UV-Manager lets you restore the UV-mesh using an algorithm. It recognizes layered polygons and attempts to
relax the UV-mesh for optimal placement over the entire surface and, if necessary, new placement. All remaining
relaxation can be adjusted manually.
4. Attribute Manager Window
Different tabs display different brush types and their respective attributes as well as the UV Managers UV tools.
5. Object Manager, Material Manager and color settings
The Object Manager, Material Manager and Color Manager are tabbed in the lower left corner of the interface. As
in the standard layout, the Object Manager displays all the objects in your scene.
The Material Manager in this layout has expanded functionality, allowing you to manipulate individual material layers
and paint on multiple channels at once.
Within the Color Manager, you can set up the color or texture that you’d like to paint within each channel.
6. Icon Palette
The command palette contains the Paint Wizard, the Projection Painting and many other tools (that you’re probably
used to using with 2D paint programs). The BodyPaint 3D Wizard eliminates the need to manually create a texture
including the UV-mesh. It also calculates the texture size and channels. Without these bothersome preparations you
can begin painting right away.