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Table Of Contents
32 BodyPaint 3D
Now we’ll get to the heart of this tutorial. Open the file QS_BP3D_Start.c4d. Say hello to Claude, our guinea pig for
the day. In the course of this tutorial we will alter the color of his right eyelid a little and apply a Bump layer to give
a more elephant-like look to his skin.
Select the predefined standard layout BP UV Edit at the top right of Cinema4D’s main editor window. Click on the
BodyPaint 3D Wizard Icon so we can make the necessary preparations to the texture (brush symbol with white stars).
Click on Deselect All in the window you just opened and apply a green check mark to the eyelid right object only.
We have just determined that a texture should be created only for the right eyelid object. Click on Next. Leave the
settings in the next window the way they are. The selection Single Material Mode would create a texture for each
object individually. If the box is checked all objects will share one texture surface. Click on Next again. In the next
window check the Bump channel. The Color channel is selected by default. You can double click the little gray boxes
next to each texture channel and assign each channel a base color.
Since Claude likes elephant gray we will leave the boxes the way they are. Leave the rest of the settings the way they
are and click on Finish, then on Close in the next window. The basic textures have been created and we can start
painting. If you have experience with earlier texturing methods and the time it took to even get started BodyPaint
3D will seem like a blessing to you. BodyPaint 3D saves you a lot of time. Now let’s move to the second part of the
tutorial: the UV-meshes and the first brush stroke.