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38 BodyPaint 3D
4. Tips and Tricks
A very helpful function can be found in Cinema4D’s preferences (Ctrl + E). In the BodyPaint 3D menu you will
find the function Project On Invisible Parts, which, when activated, allows you to paint on both sides of an object
in projection paint mode. Lets assume you want to color the arm of a figure or sprinkle color on the entire figure.
With this function deactivated you would have to apply the color with this function deactivated, rotate the arm,
apply the color, rotate the arm and, well, you get the idea. When this function is activated you apply the color in
the front view and the color is applied to all surfaces lying behind this surface at the same time. Just make sure
you don’t apply color to objects you don’t want to color when this function has been activated.
If a texture map does not fit correctly at the point where large and small polygons meet (in the case of low-poly
objects that are subordinates of Subdivision Surfaces) set the Tile UVs function, in the respective Subdivision
Surfaces Object’s Attribute Manager, from Edge Standart to Boundary to Edge. This sends the UV-mesh through
the Subdivision Surfaces algorithm and subdivides it to fit the polygon object.
Avoid UV-mesh polygons that meet to a point when applying a noise texture to a Bump layer. The narrower a
3-sided polygon becomes, the coarser the bump noise channel will be rendered. Of course such a polygon has
much less area for the noise structure at its tip than it does at its center which results in a magnification effect
of the noise structure.
Try to set up each side of a triangulated polygon as an isosceles. This also goes for 4-point polygons when they
converge into a trapezoid. The more square the polygon the more even the structure will be. It goes without
saying that you need different brushes for different texture looks. Cinema4D has a wide variety of brush types
for you to use. Just select the tab Attributes and click on the small arrow on the brush preview.
Here you will find a wide variety of preset brushes corresponding to natural media and detail effects. You can
also load preset brushes from Adobe Photoshop, and save your own brushes. Just make the changes you want
and click on the Save Brush button.
Now that you’ve gotten a brief introduction to BodyPaint 3D’s painting tools, you can experiment and practice
adding details to your own models.