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Table Of Contents
54 Projection Man
This is a very simplified version of a city scene in which a camera is animated to move in slightly to the buildings. Play
the animation once (small green arrow below the Viewport). You can see how the angle of view changes. In traditio-
nal matte painting we would have a simple zoom in which the angle of the front building would not change in relation
to the others. Our buildings, however, still need to be textured. Each building could be textured individually (which
would normally not be much work for just three objects) or you can use Projection Man (e.g. if you had five hundred
buildings staring at you waiting to be textured). Our scene contains two cameras. In order for Projection Man to be
able to open Photoshop, the correct path to the Photoshop executable file must be entered in Cinema4D. Open the
Cinema4D Projection Man preferences menu (main menu: Edit/Preferences/Projection Man). Enter (or navigate to)
the location of the Photoshop.exe file on your computer. Let’s take a closer look at our scene.
The first camera (Camera projection) is the camera that Projection Man will use to project a painted image onto the
surfaces of the buildings.
The second camera (Camera animation) is the camera through which we just viewed the animated approach to our
buildings. We must now let Projection Man know which objects it should use for the projection. And this is how
it’s done:
Make sure you return your animation to frame 0. Select Window/Projection Man from the main Cinema4D menu. In
the window that opens, select all three cube objects and drag them onto the Camera projection object above (same
window). Select Coverage Render from the selection menu that opens.
Enter the location to which you want to render the .psd file and click on OK. Confirm the prompt that follows with
Yes.