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Table Of Contents
56 Projection Man
We are now in the material’s Luminance channel. Click on the small triangle next to the Texture parameter and select
Reload Image. This updates the texture and includes the changes we just made in Photoshop. Now close the Material
Manager and your scene should look like this:
Play the animation. As you can see, Projection Man projects the texture correctly onto all three buildings throughout
the animation – and that without having to texture each individual object.
Now we will take Projection Man a step further and add a few windows to the side of our buildings. Normally, pain-
ting windows onto the surfaces at these angles would be quite dicult but all we have to do here is add a camera
to project the desired image information onto the correct surfaces.