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Table Of Contents
57Projection Man
We will point this camera frontally at the light blue surfaces (side view). To create the camera, switch the Viewport
to the Right view (Viewport menu: Cameras/Right) and center the view if needed. Create a new camera (main menu:
Create/Camera/Camera). Rename the camera Camera right in the Object Manager (double-click on its name). Switch
to this camera’s view by clicking on the + symbol next to its name.
Again open the Projection Man window (main menu: Window/Projection Man) and drag Cube 1 and Cube 2 onto
Camera right. Select Coverage Render and confirm all prompts with Yes. The newly rendered image will also be
opened in Photoshop.
Edit the image to look (more or less) like the one below:
Save the Photoshop file, and return to Cinema4D. Again a new material has been created, this time with the name,
PMat Camera right. Double-click the material’s icon and reload the image in the Luminance channel. The texture
will be updated in the Viewport immediately and the windows are projected correctly onto the objects. Play the
animation.
You now know how easy it is to texture a scene using Projection Man, even without prior knowledge of 3D textu-
ring. If needed, more cameras can be added and used for projection in order to create longer and more complex
camera animations or to compensate for areas that may not have been mapped by another camera. As you saw in
our example, all you need for a simple zoom animation is a single view and a single painting. If the camera were to
move from left to right you would most likely have to create a matte painting for the start and end positions of the
animated camera. In any event, Projection Man saves you from having to texture all 15 876 buildings in a single city!